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Testament
04-23-2008, 01:25 PM
BA Magic List

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The spells below can only be used once you've reached level 1.

Name: Element 1
Effect: Removes 100 Hp from your foe.
Cost: 15 Mp

Name: Poke
Effect: Removes 10 Hp from your foe. This CANNOT be blocked by a Summon.(Mainly for those that wish to teach new players in the ways of Battle Arena)
Cost: 10 Mp

Name: Cure 1
Effect: Restores 500 Hp.
Cost: 50 Mp

The spells below can only be used once you've reached level 5. The above spells can still be used.

Name: Element 2
Effect: Removes 300 Hp from your foe.
Cost: 30 Mp

Name: Demens 1
Effect: Removes 40 Mp from your foe.
Cost: 15 Mp

Name: Drain Hp 1
Effect: Transfers 500 Hp from your foe to you.
Cost: 60 Mp

The spells below can only be used once you've reached level 10. The above spells can still be used.

Name: Element 3
Effect: Removes 600 Hp from your foe.
Cost: 50 Mp

Name: Cure 2
Effect: Restores 1000 Hp.
Cost: 150 Mp

Name: Haste 1
Effect: Enables you to perform 2 moves per turn for 3 turns, or cancel a hostile slow spell for one turn. Only magic of the same level or lower can be used. Any status magic is an exception, it can't be used at all if you're already hasted.
Cost: 20 Mp per turn

The spells below can only be used once you've reached level 15. The above spells can still be used.

Name: Lifeforce Drain 1
Effect: Transfers ALL remaining Mp from a Fallen fighter to you.
Cost: 200 Hp

Name: Element 4
Effect: Removes 750 Hp from your foe.
Cost: 60 Mp

Name: Summon
Effect: Summon beings with half of your level and your max Hp to assist you in battle. Summoned creatures cannot use magic.Summons can take full damage for his summoner. (You may only have 1 summon at anytime. You may be able to summon a new one if the current one dies.)
Cost: 60 Mp each turn
Please try to keep the Summons names small...it's hard enough typing all this stuff >.<

Name: MP Regen 1
Effect: Restores 50 Mp for 3 turns
Cost: 20 Mp(once)

Name: Drain Mp 1
Effect: Transfers 50 Mp from your foe to you.
Cost: 250 Hp

Name: Slow 1
Effect: Enables your foe to only perform an action every other turn for 3 turns, or it can be used to cancel a hostile haste spell for one turn. Can only be used against haste spells of same level. A slowed foe can't be slowed any further.
Cost: 50 Mp per turn

The spells below can only be used once you've reached level 20. The above spells can still be used.

Name: Drain Mp 2
Effect: Transfers 100 Mp from your foe to you.
Cost: 450 Hp

Name: Cure 3
Effect: Restores 2500 Hp.
Cost: 300 Mp

Name: Curse 1
Effect: Takes 20 Mp from your foe for 3 turns
Cost: 20 Mp(once)

Name: Combine Powers
Effect: You and your partner combine your max hp and max mp and add 6 to the highest level combining to form one all powerful being. In order for this to work you and your partner must use this the same turn. You will still make your moves like you normally would so that's two hits per turn. If you are hasted then you each can make two turns and will only lose the normal amount of Mp that one person alone would lose. Only two people can combine.
Cost: All of your Mp.

Name: Demens 2
Effect: Removes 500 Mp from your foe.
Cost: 150 Mp

Name: Haste 2
Effect: Enables you to perform 2 moves per turn for 3 turns, or cancel a hostile slow spell for one turn. Only magic of the same level or lower can be used. Any status magic is an exception, it can't be used at all if you're already hasted.
Cost: 100 Mp per turn

The spells below can only be used once you've reached level 25. The above spells can still be used.

Name: Regen 1
Effect: Restores 75 Hp for 3 turns
Cost: 100 Mp(once)

Name: Element 5
Effect: Removes 1000 Hp from your foe.
Cost: 100 Mp

Name: Drain Hp 2
Effect: Transfers 750 Hp from your foe to you.
Cost: 100 Mp

Name: Slow 2
Effect: Enables your foe to only perform an action every other turn for 3 turns, or it can be used to cancel a hostile haste spell for one turn. Can only be used against haste spells of same or lower level. A slowed foe can't be slowed any further.
Cost: 150 Mp per turn

Name: Poison
Effect: Removes 500 Hp from your foe for 3 turns.
Cost: 100 Mp

The spells below can only be used once you've reached level 30. The above spells can still be used.

Name: Drain Mp 3
Effect: Transfers 150 Mp from your foe to you.
Cost: 650 Hp

Name: Element 6
Effect: Removes 1500 Hp from your foe.
Cost: 200 Mp

Name: Shell <---Thank Darkstar for this one
Effect: Reduces Damage done by Magic Spells by 50%. Lasts 5 turns.
Cost: 300 Mp

Name: Protect
Effect: Reduces physical damage by 50%. Lasts 5 turns.
Cost: 300 Mp

Name: Life 1 (can only be used once per battle)
Effect: Restores 1/2 Hp and 1/2 Mp to ally
Cost: 300 Mp

Name: Lifeforce Drain 2
Effect: Transfers all remaining Mp from a Fallen fighter to you.
Cost: 400 Hp

Name: Summon Fuse.
Effect: Like the normal Fusion spell, but this allows you to fuse with your Summon. Your level is combined with that of the Summon, The Hp is your own plus half the summons, and all MP is used to do the fusion. Lasts the whole battle or until beaten. While in this "form" You may NOT summon a new being.
Cost: All current MP

The spells below can only be used once you've reached level 35. The above spells can still be used.

Name: MP Regen 2
Effect: Restores 75 Mp for 3 turns
Cost: 30 Mp(once)

Name: Curse 2
Effect: Takes 75 Mp from your foe for 3 turns
Cost: 50 Mp(once)

Name: Cure 4
Effect: Restores 5000 Hp.
Cost: 500 Mp

Name: Amplify Damage
Effect: Multiplies attacking Damage by 2 for 3 turns
Cost: 300 Mp(once)

Name: Reflect
Effect: Reflect magic back to the caster. Lasts 5 turns.
Cost: 350 Mp

Name: Haste 3
Effect: Enables you to perform 2 moves per turn for 3 turns, or cancel a hostile slow spell for one turn. Only magic of the same level or lower can be used. Any status magic is an exception, it can't be used at all if you're already hasted.
Cost: 200 Mp per turn

The spells below can only be used once you've reached level 40. The above spells can still be used.

Name: Slow 3
Effect: Enables your foe to only perform an action every other turn for 3 turns, or it can be used to cancel a hostile haste spell for one turn. Can only be used against haste spells of same or lower level. A slowed foe can't be slowed any further.
Cost: 250 Mp per turn

Name: Regen 2
Effect: Restores 100 Hp for 3 turns
Cost: 150 Mp(once)

Name: Element 7
Effect: Removes 2000 Hp from your foe.
Cost: 300 Mp

Name: Cyanide
Effect: Removes 1500 Hp from your foe for 2 turns.
Cost: 400 Mp once

Name: Life 2 (can only be used once per battle)
Effect: Restores full Hp and 1/2 Mp to ally
Cost: 600 Mp

Name: Shattering Hit
Effect: Halves the damage taken by attacks from target foe for 3 turns
Cost: 300 Mp(once)

The spell below can only be used once you've reached level 45. The above spells can still be used.

Name: Demens 3
Effect: Removes 1000 Mp from your foe.
Cost: 250 Mp

Name: Curse 3
Effect: Takes 100 Mp from your foe for 3 turns
Cost: 100 Mp(once)

Name: Drain Hp 3
Effect: Transfers 1000 Hp from your foe to you.
Cost: 200 Mp

Name: MP Regen 3
Effect: Restores 100 Mp for 3 turns
Cost: 75 Mp(once)

The spells below can only be used once you've reached level 50. The above spells can still be used.

Name: Regen 3
Effect: Restores 200 Hp for 3 turns
Cost: 200 Mp(once)

Name: Element 8
Effect: Removes 3000 Hp from your foe.
Cost: 400 Mp

Name: Haste 4
Effect: Enables you to perform 2 moves per turn for 3 turns, or cancel a hostile slow spell for one turn. Only magic of the same level or lower can be used. Any status magic is an exception, it can't be used at all if you're already hasted.
Cost: 300 Mp per turn

The spells below can only be used once you've reached level 55. The above spells can still be used.

Name: Meteor (can only be used once per battle)
Effect: Removes 4000 Hp from your foe.
Cost: 1500 Mp

Name: Drain Mp 4
Effect: Transfers 500 Mp from your foe to you.
Cost: 800 Hp

Name: Lifeforce Drain 3
Effect: Transfers all remaining Mp from a Fallen fighter to you.
Cost: 800 Hp

Name: Slow 4
Effect: Enables your foe to only perform an action every other turn for 3 turns, or it can be used to cancel a hostile haste spell for one turn. Can only be used against haste spells of same or lower level. A slowed foe can't be slowed any further.
Cost: 350 Mp per turn

Name: Life 3 (can only be used once per battle)
Effect: Restores full Hp and full Mp to ally
Cost: 1000 Mp

The spells below can only be used once you've reached level 60. The above spells can still be used.

Name: Holy (can only be used once per battle)
Effect: Removes 6000 Hp from your foe.
Cost: 1000 Mp

Name: Demens 4
Effect: Removes 1500 Mp from your foe.
Cost: 600 Mp

Name: Drain Hp 4
Effect: Transfers 1500 Hp from your foe to you.
Cost: 350 Mp

Name: Element 9
Effect: Removes 4000 Hp from Foe
Cost: 600 Mp

Name: Haste 5
Effect: Enables you to perform 2 moves per turn for 3 turns, or cancel a hostile slow spell for one turn. Only magic of the same level or lower can be used. Any status magic is an exception, it can't be used at all if you're already hasted.
Cost: 400 Mp per turn

The spells below can only be used once you've reached level 65. The above spells can still be used.

Name: Slow 5
Effect: Enables your foe to only perform an action every other turn for 3 turns, or it can be used to cancel a hostile haste spell for one turn. Can only be used against haste spells of same or lower level. A slowed foe can't be slowed any further.
Cost: 450 Mp per turn

Name: Nuke (can only be used once per battle)
Effect: Removes 8000 Hp from your EVERYONE including allies and 4000 Hp from yourself.
Cost: 2500 Mp

Index
05-13-2008, 04:59 PM
Name: Divine Intervention
Effect: Calls forth the Godly embodiment of Souichiro Nagi with whatever his current Hp status is at the time. His level is still half your current level and acts as a summon with no magic.
To check on his current Hp Click this link to see
Cost: 400 Mp per turn
CAN ONLY BE CALLED UPON ONCE PER BATTLE


This spell can't be used we don't have that person gg copy and paster~

Testament
05-14-2008, 12:08 PM
I Know That...it Doesnt Matter We Can Create One.

Index
05-14-2008, 12:14 PM
Why not change the name and make it summon Carnage?

Testament
05-14-2008, 12:32 PM
You are a Mod you fix it. =P

Carnage
05-14-2008, 12:33 PM
Haha, sounds good to me. ;) I know, i'm a Godly Embodiment. =P

But seriously, this move does sound pretty good. I don't really understand why you would need to click a link to see his current HP though? Couldn't the Ref's just post it? I'm sure it won't be that difficult.