Quote Originally Posted by Virus View Post
No worries, he's not here.
Part of me wished he was so I could tell him to suck it.

Quote Originally Posted by Virus View Post
Idk if you know me I use to go by Vengeance or Killer Instinct. I ran AS-Games.net, Twisted Carnage Gaming, and Project Calamity. The last one, they hacked eith an SQL Injection.
Yeah, I remember you. I didn't take part in those raids, but I'd be lying if I didn't say I had a few laughs at your expense. I wouldn't tolerate that kind of thing these days. I'm a big supporter of the free software movement and I think, with that, comes a broader view of hacking. Hacking originally meant customizing and designing software -- making your computer work for you. It's a playful term that has its roots in the early '70s, and "hacker" was a title bestowed upon you by other skilled developers. Cracking (criminal hacking) is what the media means when they say "hacking". Cracking demonstrates a really poor grasp of software, and more specifically, software freedom and privacy. Anyone who is good at cracking would make money doing it as a white hat. Gray hats are edgey tryhards who think their moral code is the only code you can live by, and black hats are le ebin anonymouse xD script kiddies.

Quote Originally Posted by Carnage View Post
That is so funny you say that about Sean. I always figured he would be the one to cause Anfiniti's demise. He has so much hatred towards people, including myself.
Anfiniti's decline in activity was inevitable. Sean refused to see that and sucked all the life out of the place in a vain effort to capitalize. When his dream of high post counts and monetized page loads didn't come to fruition, he just gave up and quit. I agree, he had a general disdain for his members. It was all about post counts. Even if it meant a forum full of "Let's Count to 100,000" and "What are you listening to?" threads. Those days, there were lots of posts, but zero content. These days, it's all shitposting and all culture. Sure, we average 0.5 PPD, but I wouldn't trade it for the world.

Quote Originally Posted by Carnage View Post
You probably remember me as the infamous "dragon boy" from back in the day. I think it would be awesome if you guys collaborated and made something great.
I remember both of your aliases. I don't think you're infamous in any bad sense of the word. At least you're not DragonLord3688 or 2-KDragon.

Quote Originally Posted by AllenSam View Post
I still have the "post for gold" feature, but only because I don't have proper PVE yet, so gold is very hard to get with so few players.
For PvE, I have an "infinite quest" system planned, where you can get a procedurally generated quest from a list of topics, npcs, and resources. The resources are persistent, and money is earned from your faction. The factions are paid by "The Dealer", who requires mercenary (player) services and crafts resources in a limited quantity. The Dealer is then paid by merchants who by his resources for their stock. The stock is then paid for by players, who are in turn paid as mercenaries by their respective faction (in intervals, similar to FF8). Capital is slowly introduced by the starting wallets of new players, which in turn allows merchants to increase their stock to meet demand.

It will require lots of testing once I have a working demo of the system, but the idea is to have have a system where resources and money are persistent, have a limit in quantity and time, and every transaction has a meaning and can be tracked. This should create realistic value and prices can be set, not on guesswork, but on real demand for resources.

If you're interested in this kind of thing, read up on game theory. It's a subset of economics and I've found a few books at my local book store on the subject.